Speculative fiction, alternative worlds, futuristic, supernatural, horror
Apr 28th, 2024, 4:16 pm
Dragonback series by Timothy Zahn (Books 1-6)
Requirements: .ePUB reader, 4.75MB
Overview: Timothy Zahn is one of science fiction's most popular voices, known for pitting realistic human characters against a well-researched background of future science and technology. He won the Hugo Award for his novella Cascade Point and is the author of eighteen science fiction novels, including two Star Wars® series: the bestselling trilogy Heir to the Empire, Dark Force Rising, and The Last Command and the Hand of Thrawn series, Specter of the Past and Vision of the Future. He is also the author of the novels Conquerors' Pride, Conquerors' Heritage, and Conquerors' Legacy and three collections of short fiction. Timothy Zahn lives in Oregon.
Genre: Fiction > Sci-Fi/Fantasy

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1.) Dragon and Thief
Fourteen-year-old orphan Jack Morgan is hiding out.

In a spaceship.

Falsely accused of a crime, he pilots his Uncle Virgil's spaceship to a remote and uninhabited planet hoping to escape capture. When another ship crashes after a fierce battle, Jack rescues the sole survivor-- a K'da warrior names Draycos. It turns out Draycos can help Jack clear his name. All they have to do is team up. No problem, right?

Until Jack learns that Draycos is not your average alien.

2.) Dragon and Soldier
Draycos, a golden-scaled draconic K'da poet-warrior, was on a scout fleet ship when it was attacked, with him the lone survivor. Forced to find a new symbiotic humanoid host, he found Jack Morgan. Jack has been on his own, making his way by shipping interstellar cargo on the ship he's inherited from his Uncle Virgil, a con-man and thief who met with a fatal accident. Draycos has vowed to uncover those behind a vast conspiracy to wipe out his people, while Jack is determined to find out who framed him for a crime he didn't commit. Virgil, who survives as "Uncle Virge" in the ship's computer, is against their plan. But Draycos once saved Jack's life, so Jack feels an obligation to this strange creature who can slip onto the boy's skin, pressing against it like a living tattoo. Knowing that mercenaries were involved in the ambush that killed Draycos's fleet, Jack enlists in a mercenary outfit that practically enslaves adolescent recruits.

But the soldier's life isn't exactly what Jack had bargained for, especially when a mysterious girl is recruited into his group. Strange things are happening, and people and events are not always as they seem.

3.) Dragon and Slave
Fourteen-year-old Jack Morgan has been through a lot. His parents died years ago, and since his Uncle Virgil was killed, Jack has been alone. But he does have a friend now, named Draycos . . . if you can call a golden-scaled draconic K'da poet-warrior a friend.

The two friends both have scores to settle. Draycos must find and expose those behind a vast conspiracy against his people, and Jack is desperate to thwart the men who framed him for a crime he didn't commit. Alone, Draycos, who must bond with a host or die, is dead; Jack, on his own, is sunk. Together, they might have a chance. Especially when Draycos, who can slip onto Jack's skin like a living tattoo, uses some of his special talents.

They know mercenaries helped launch the ambush that destroyed Draycos's advance team, but when Jack joined up with one such group to get information on the identities of those involved, he and Draycos were nearly killed before they escaped--empty-handed. They also know an alien Brummga was involved. Now, the only way they can get the information they need is for Uncle Virge to "sell' Jack into slavery on a rich Brummga's estate . . . and hope he can crack their computer without getting caught.

Jack thought the mercenary life was hard, until he met Brummgan slavemaster Grazen and tasted life in his high-security compound. If he and Draycos can just survive the experience, they might find a clue that can help in their quests for justice.

4.) Dragon and Herdsman
Jack Morgan has had it rough. He was orphaned at three, then lost his Uncle Virgil ten years later. But the plucky fourteen-year-old didn't know what rough was until he met Draycos, sole survivor of an advance force of alien refugees that had been brutally ambushed over the world where Jack was in hiding from the authorities. The K'da poet-warrior needed to bond with a host, or he would die; the reformed boy thief and con artist needed a friend, someone he could depend on as he tried to clear his name. Since then they've formed a unique team, determined to find and expose those responsible for the slaughter of Draycos's team.

In the months since fate threw them together, they've been through a lot. But when Jack tries to hack the computer in an office of the notorious Malison Ring, their quest nearly ends in the jaws of that mercenary organization's trap.

Luckily, Alison Kayna, a girl Jack had worked with as a reluctant mercenary for another outfit, comes to his rescue. Evading pursuit, they escape to the primitive world of Rho Scorvi, where she's planned a rendezvous with friends.

But at the edge of Rho Scorvi's hundred-mile-wide forest, they make a shocking discovery: traveling with a group of the planet's native Erassvas is a small lost colony of Draycos's own race, the K'da. But unlike Draycos's people, these K'da--known as Phookas--are slow, lethargic, and unintelligent. When the Malison Ring tracks Jack's ship, the Essenay to Rho Scorvi, Jack realizes that unless he and Draycos and a reluctant Alison can lead the Phookas to safety in the forest, these unfortunate creatures will become the latest victims of the genocide that threatens to wipe out their entire race.

Jack has already been a thief, a soldier, and a slave. Now he must become a herdsman, protecting the Phookas from danger as they travel deep into the unexplored forest. But even more importantly, he must protect from the mercenaries and Alison the dark secret of the herd and Jack's poet-warrior ally. Only if they succeed do they stand a chance of surviving Rho Scorvi to continue their quest . . .

5.) Dragon and Judge
Orphaned at the age of three, brought up by his Uncle Virgil, a con man, Jack Morgan has done things that are unusual even in the future in space. But when he rescued Draycos, a dragon-like symbiont, from certain death, his life became a series of breathtaking adventures. With the help of Draycos, who can leap onto Jack's back and become what looks like a tattoo, Jack has been doing everything he can to find out who ambushed the scout-fleet of Draycos's people, the K'da and Shontine, leaving Draycos the sole survivor. Now Jack thinks he may finally be on the trail of the information he needs. But before he can act on what he knows, he's kidnapped by aliens, who ask him to be a judge for them, as, they reveal to him, his parents had once been.

Jack's friend Alison Kayna and her newly acquired K'da symbiont are also kidnapped, by the people trying to ambush the K'da/Shontine fleet. Her captors will do almost anything to learn from Alison where the fleet will rendezvous. Jack and Draycos must rescue her before Alison is hurt--or worse. Using every trick in the book, Jack and Draycos race to her aid, but they aren't able to eliminate the threat to the endangered fleet...and precious time is running out!

6.) Dragon and Liberator
In this exciting space adventure, fourteen-year-old Jack Morgan and Draycos, a poet/warrior K'da dragon who can hide himself as a tattoo on Jack's back, have their backs to the wall. Brought together by a twist of fate, these two have been through a lot of scrapes, risking death and imprisonment on worlds far and wide, seeking justice for Jack and information that might save Draycos's people from a genocidal ambush. But now, Neverlin, the man who killed Jack's parents and destroyed the scout fleet of which Draycos was the sole survivor, is about to ambush millions of K'da refugees, and kill them with a Death weapon that kills any living being within its range. To prevent Neverlin from eradicating the K'da race, Jack and Draycos must somehow disable the Death.

But for Jack and Draycos, things never seem to go the way they should. When Jack's friend Alison is captured, Jack gives himself up to keep her from being harmed. Neverlin, with Jack and Draycos as his prisoners, holds all the cards. But desperate times call for desperate measures, as time is running out, not just for our young heroes, but also for the millions of K'da who face annihilation, and resourceful Jack and his remarkable ally will fine a way . . . or die trying.

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