Speculative fiction, alternative worlds, futuristic, supernatural, horror
May 31st, 2023, 3:22 pm
Outsider Series by Aiden Phoenix (2-13)
Requirements: .ePUB reader, 9.2 mb
Overview: Aiden Phoenix became an established author writing stories about the end of the world. Then Collisa called, a new and exciting world to explore, and like the characters in his series he was reborn anew there.
Genre: Fiction > Sci-Fi/Fantasy

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2. Kovana - Dare, newly reincarnated on Collisa from Earth, and his goblin lover Zuri have left the small village of Lone Ox behind in search of adventure and leveling opportunities.
Their travels take them through Kovana, which while considered a settled region becomes wilder the farther north they go, towards the frontier region of Bastion and the kingdom's border. It still holds plenty of danger, though, untamed wilds where they'll have opportunities to face new challenges.
And meet new friends who might join them on their adventures, or possibly even become something more than just traveling companions.

3. Bastion - Dare's adventures have led him and his companions to the frontier region of Bastion, on the kingdom's northern border.
A largely wild and untamed land, it's the perfect place for a party of adventurers to find opportunities. Beyond that, looking out at the rugged beauty of the land he believes he can find a home here, at least for a time.
There's no telling what the future holds for him on this new world, but his harem is growing and he wants to eventually be able to provide more for them than a life on the road. Someday, in the distant future, he even dreams of a place where they can settle down and raise a family together.
But until then the wilds call, rich with opportunities for levels, monster loot, and the possibility of new friends to be made on the way. And maybe even new companions who might be interested in more than just friendship.

4. Nirim - Dare and his growing family are settling into their new home at Nirim Manor.
While he hadn't expected to put down roots so quickly, he's proud of his new land and eager to begin developing it and making it a prosperous place. As well as improving the manor house to be a more comfortable home for the women he loves and their future children, finding ways to bring them some of the comforts he was accustomed to on Earth.
But while he now has a beautiful haven calling him home every night, he's still determined to level and become powerful so he can provide for and protect his family. Luckily Nirim Manor is far enough out into the wilds of Bastion that there are plenty of places to level, especially in the Gadris Mountains at his doorstep.
And even more excitingly, there's news of a raid forming in the nearby town of Terana to kill a dangerous rampaging monster.

5. Horde - A monster horde descends on Terana Province, threatening the town and Dare's family at Nirim Manor.
He's joined the strongest guards and adventurers available to face the threat, but even the mustered strength of the province might not be enough. Even worse, monsters are only the most immediate threat to his family.
He's made a powerful enemy in his struggle to protect his loved ones: Sir Ollivan Harling, nephew to the Duke of Bastion. They're all waiting tensely for the other shoe to drop if the man finally makes a move. Dare will need to be stronger and more cunning than in any challenge he's yet had to face, and rely on the friends and loved ones he's found along the way. As well as new friends and lovers he'll meet as he fights to protect his family.
All Dare's allies warn him Ollivan is untouchable. But if the corrupt knight comes looking for trouble, he's going to learn he made a terrible mistake in threatening the family of Darren Portsmouth of Earth.

6. Redoubt - Having successfully defended Terana Province from the monster horde and his family from the malevolence of Ollivan Harling, Dare turns his attention to his upcoming trip to Bastion's capitol to petition for knighthood.
He and his loved ones have put a lot of hard work and planning into preparing his bid to join the Knights of the Northern Wall, protectors of the region. But even sponsored by Baroness Marona Arral, he faces an uphill battle attempting to join the nobility. In theory knighthood is available to all who meet the requirements, but in practice his fate is in the hands of the Lord Judges.
Including Ollivan's uncle Valiant Harling, Duke of Bastion, and his cronies, who have no reason to love Dare.
Still, Dare's determined to do all he can to succeed. Knighthood would elevate the women he loves to his noble status once they become his wives, and allow their children to be born into the nobility. An important step to providing a better future for his family.

7. Brighthill - Dare has assembled a party to tackle his first raid dungeon, the elvish ruins he discovered in the Gadris Mountains south of Nirim Manor.
Thanks to his Adventurer's Eye he knows it should be easier than the raid rated monster he fought previously. Which is good because even with the reputation boost of his newly gained knighthood, as a largely unknown leader the party he's been able to gather is nowhere near the size of the average raid.
The dangers of the dungeon will be but one challenge he faces as his past calls to him. It's been a year since he started his new life on Collisa, a year full of excitement and adventure and friendships made. As well as the joy of his growing family, the women he's fallen in love with and the children they've had together, and will continue to have.
Not to mention the new loves to be found and new adventures to look forward to.

8. True Wilds - With the long awaited day finally approaching, Dare eagerly rushes home to wed the women he loves.
Basking in the prospect of marital bliss, his family happily settled at Nirim Manor and growing closer by the day, his life is as idyllic as he ever could've hoped. And beyond the comforts of home there are still wilds to explore and dungeons to look forward to, with a party of skilled adventurers he's brought together standing at his back ready to venture out into the world with him.
Best of all, no matter how far he roams the women he loves and their children are waiting to welcome him upon his return.
But his new life on Collisa isn't wholly secure; over all he and his family have built looms the chaos bearing down from the north. The border provinces fallen or fighting desperately to hold on. The idle, self-serving nobles of Bastion slow to do their duty. The kingdom reluctant to send further aid. All too soon he fears that trouble will be at his own doorstep, threatening his loved ones and the life they've built together.
Dare isn't about to let that happen. Whatever may come he'll face it unflinching, same as he's faced every challenge before in defense of his loved ones.

9. Cordery - The Outcasts of Balor have been found, their base hidden deep in the true wilds scouted. The combined forces of Bastion stand ready to strike and end the threat to the region once and for all.
Dare is determined to win this battle and return home to make sure his family is safe and begin the work of rebuilding from the destruction wreaked by the marauding enemy. And he isn't alone in that. The Outcasts have caused a great deal of suffering and devastation, and Bastion will be struggling to rebuild and return to its former prosperity for years or even decades.
But in the wake of such chaos and hardship there is a chance for the beleaguered people of the region to improve their circumstances if they're hardworking and determined. And Dare's heroics have not gone unnoticed.

10. Last Hold - Dare's had months to settle into his new duties rebuilding a province from the ground up.
It's a daunting task, one that has demanded tireless work from him, his family, and everyone under his leadership. But it's also provided the opportunity to create the prosperous city he's always dreamed of. Now, in the midst of his continuing labors and dealing with encroaching bandits who've proliferated in the wake of Balor's invasion, he must prepare to attend his first Council of Lords.
The region of Bastion is steadily recovering from the damage dealt by Balor's Outcasts, its hardworking and independent people determined to create a new future for themselves. Dare's proud to be part of that work, and eagerly looks towards his own future with his growing family and the friends they've made.
Including defeating the dungeon of Gurzan's Last Hold, which he and his party are nearly high enough level to challenge.

11. Marogia - Dare and his party have defeated the sinister final boss of Gurzan's Last Hold and are taking a break to regroup and deal with the incredible treasures they've found before completing the rest of the dungeon.
Yet in doing so he runs into a snag dealing with the Shalin Counting Houses, a presence in almost every city and most large towns on the continent. His consort Marigold has been vague about her past, but it seems to involve the counting houses in some way. And she warns him her troubles may prove a danger to her, their son together, and possibly the whole family.
So while juggling spending time with his family and his duties as a lord of the land Dare's also expanding his scope, traveling across Shalin looking into this powerful organization. While also taking the opportunity to visit lovers in distant lands.

12. Shalin - Dare has faced many dangerous enemies since the start of his new life on Collisa. Through quick thinking, decisive action, and the help of friends he's always been able to best them at his current level.
This time is different.
His foe is Malin Meadowbrook, leader of the Shalin Grand Consortium. A criminal empire so powerful and entrenched that it rules the continent from the shadows. Kingdoms bow before its machinations, and all who know of its existence fear its wrath.
If Dare is to have any hope of rescuing the loved ones Malin took from him and securing a peaceful future for his family, he must find a way to bring down the criminal kingpin, topple the Consortium, and free Shalin from its iron grip.
He, his family, and their most loyal friends and followers have been preparing nonstop for over a year and a half to wage a shadow war on their enemy. Leveling. Training. Creating a spy network that spans the continent, and an elite force of commandos the likes of which Shalin hasn't seen in an age.
Even with all the staggeringly swift and masterful progress they've made, Dare has no illusions that they're anywhere near powerful enough to end the fight with the Consortium.
But they're ready to begin it.

13. Shadow War - Dare has successfully saved his loved ones from the clutches of Malin Meadowbrook, reuniting his family in the safety of Independent Territory.
Now, after long planning and preparation, he and his forces are ready to mount their most audacious strike against the Shalin Grand Consortium yet. Not at the shady businesses and criminal organizations it controls, as they have previously, but at the very heart of its power: Its financial might.
If they succeed they'll bring Malin and his shadow empire toppling down, vulnerable enough that victory might finally be within reach. But in doing so they must be careful, because in the Consortium's fall it might bring down every kingdom on the continent with it if they don't prevent it, both before their strike and in the aftermath.
Just as importantly, as a Hunter Dare knows well that a cornered enemy is the most dangerous, and he and his people have yet to see the full might of the Consortium unleashed against them.

Download Instructions:
2-11
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12. Shalin
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13. Shadow War
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May 31st, 2023, 3:22 pm